Case study · Learning game

Kids needed a game that makes problem-solving feel like a mission

SpyWorld

Direct answer

We built SpyWorld — a learning game for ages 5–8 with missions, mazes, and a Master Spy certificate so kids practice problem-solving while they play.
SpyWorld learning game screenshot

The story

Parents wanted something better than empty screen time. We built SpyWorld — a learning game for ages 5–8 with missions, mazes, and a Master Spy certificate so kids practice problem-solving while they play.

What shipped

  • Shipped kids learning game at spyworld.vercel.app
  • Mission-style play with a Master Spy certificate moment
  • Built in-house by Electronically Enhanced

Outcomes describe shipped work — no invented percentages or lead counts.